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Schematics: Remove referenced schematics from Decorations on clear
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@@ -61,7 +61,7 @@ public:
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static const char *OBJECT_TITLE;
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BiomeManager(IGameDef *gamedef);
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~BiomeManager();
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virtual ~BiomeManager();
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const char *getObjectTitle() const
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{
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@@ -73,7 +73,7 @@ public:
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return new Biome;
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}
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void clear();
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virtual void clear();
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void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
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s16 *height_map, u8 *biomeid_map);
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