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Send Position packet on event, don't check it at each AsyncRunStep.

* This permit to cleanup the player checking loop
This commit is contained in:
Loic Blot
2015-03-04 12:19:26 +01:00
parent 7f8f9785d7
commit 40bf1d7b5f
5 changed files with 10 additions and 45 deletions

View File

@@ -314,9 +314,6 @@ private:
bool m_attachment_sent;
public:
// Some flags used by Server
bool m_moved;
float m_physics_override_speed;
float m_physics_override_jump;
float m_physics_override_gravity;