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Send Position packet on event, don't check it at each AsyncRunStep.
* This permit to cleanup the player checking loop
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@@ -314,9 +314,6 @@ private:
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bool m_attachment_sent;
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public:
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// Some flags used by Server
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bool m_moved;
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float m_physics_override_speed;
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float m_physics_override_jump;
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float m_physics_override_gravity;
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