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Add liquid_range to nodedef
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@@ -395,6 +395,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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l = getInteriorLight(n, 0, data);
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video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source));
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u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 0, 8);
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// Neighbor liquid levels (key = relative position)
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// Includes current node
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std::map<v3s16, f32> neighbor_levels;
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@@ -426,9 +428,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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if(n2.getContent() == c_source)
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level = (-0.5+node_liquid_level) * BS;
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else if(n2.getContent() == c_flowing)
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level = (-0.5 + ((float)(n2.param2&LIQUID_LEVEL_MASK)
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+ 0.5) / (float)LIQUID_LEVEL_SOURCE * node_liquid_level) * BS;
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else if(n2.getContent() == c_flowing){
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u8 liquid_level = (n2.param2&LIQUID_LEVEL_MASK) - (LIQUID_LEVEL_MAX+1-range);
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level = (-0.5 + ((float)liquid_level+ 0.5) / (float)range * node_liquid_level) * BS;
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}
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// Check node above neighbor.
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// NOTE: This doesn't get executed if neighbor
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