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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
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@@ -1370,6 +1370,11 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
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return 65536/100;
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}
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bool MobV2SAO::isPeaceful()
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{
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return m_properties->getBool("is_peaceful");
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}
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void MobV2SAO::sendPosition()
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{
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m_last_sent_position = m_base_position;
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@@ -1388,6 +1393,7 @@ void MobV2SAO::sendPosition()
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void MobV2SAO::setPropertyDefaults()
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{
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m_properties->setDefault("is_peaceful", "false");
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m_properties->setDefault("move_type", "ground_nodes");
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m_properties->setDefault("speed", "(0,0,0)");
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m_properties->setDefault("age", "0");
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