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	Protect per-player detached inventory actions
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		| @@ -626,7 +626,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) | ||||
| 
 | ||||
| 	const bool player_has_interact = checkPriv(player->getName(), "interact"); | ||||
| 
 | ||||
| 	auto check_inv_access = [player, player_has_interact] ( | ||||
| 	auto check_inv_access = [player, player_has_interact, this] ( | ||||
| 			const InventoryLocation &loc) -> bool { | ||||
| 		if (loc.type == InventoryLocation::CURRENT_PLAYER) | ||||
| 			return false; // Only used internally on the client, never sent
 | ||||
| @@ -634,6 +634,10 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) | ||||
| 			// Allow access to own inventory in all cases
 | ||||
| 			return loc.name == player->getName(); | ||||
| 		} | ||||
| 		if (loc.type == InventoryLocation::DETACHED) { | ||||
| 			if (!getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName())) | ||||
| 				return false; | ||||
| 		} | ||||
| 
 | ||||
| 		if (!player_has_interact) { | ||||
| 			infostream << "Cannot modify foreign inventory: " | ||||
|   | ||||
| @@ -168,6 +168,18 @@ bool ServerInventoryManager::removeDetachedInventory(const std::string &name) | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| bool ServerInventoryManager::checkDetachedInventoryAccess( | ||||
| 		const InventoryLocation &loc, const std::string &player) const | ||||
| { | ||||
| 	SANITY_CHECK(loc.type == InventoryLocation::DETACHED); | ||||
| 
 | ||||
| 	const auto &inv_it = m_detached_inventories.find(loc.name); | ||||
| 	if (inv_it == m_detached_inventories.end()) | ||||
| 		return false; | ||||
| 
 | ||||
| 	return inv_it->second.owner.empty() || inv_it->second.owner == player; | ||||
| } | ||||
| 
 | ||||
| void ServerInventoryManager::sendDetachedInventories(const std::string &peer_name, | ||||
| 		bool incremental, | ||||
| 		std::function<void(const std::string &, Inventory *)> apply_cb) | ||||
|   | ||||
| @@ -43,6 +43,7 @@ public: | ||||
| 	Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef, | ||||
| 			const std::string &player = ""); | ||||
| 	bool removeDetachedInventory(const std::string &name); | ||||
| 	bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const; | ||||
| 
 | ||||
| 	void sendDetachedInventories(const std::string &peer_name, bool incremental, | ||||
| 			std::function<void(const std::string &, Inventory *)> apply_cb); | ||||
|   | ||||
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