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	Protect per-player detached inventory actions
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		| @@ -626,7 +626,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) | |||||||
| 
 | 
 | ||||||
| 	const bool player_has_interact = checkPriv(player->getName(), "interact"); | 	const bool player_has_interact = checkPriv(player->getName(), "interact"); | ||||||
| 
 | 
 | ||||||
| 	auto check_inv_access = [player, player_has_interact] ( | 	auto check_inv_access = [player, player_has_interact, this] ( | ||||||
| 			const InventoryLocation &loc) -> bool { | 			const InventoryLocation &loc) -> bool { | ||||||
| 		if (loc.type == InventoryLocation::CURRENT_PLAYER) | 		if (loc.type == InventoryLocation::CURRENT_PLAYER) | ||||||
| 			return false; // Only used internally on the client, never sent
 | 			return false; // Only used internally on the client, never sent
 | ||||||
| @@ -634,6 +634,10 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) | |||||||
| 			// Allow access to own inventory in all cases
 | 			// Allow access to own inventory in all cases
 | ||||||
| 			return loc.name == player->getName(); | 			return loc.name == player->getName(); | ||||||
| 		} | 		} | ||||||
|  | 		if (loc.type == InventoryLocation::DETACHED) { | ||||||
|  | 			if (!getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName())) | ||||||
|  | 				return false; | ||||||
|  | 		} | ||||||
| 
 | 
 | ||||||
| 		if (!player_has_interact) { | 		if (!player_has_interact) { | ||||||
| 			infostream << "Cannot modify foreign inventory: " | 			infostream << "Cannot modify foreign inventory: " | ||||||
|   | |||||||
| @@ -168,6 +168,18 @@ bool ServerInventoryManager::removeDetachedInventory(const std::string &name) | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | bool ServerInventoryManager::checkDetachedInventoryAccess( | ||||||
|  | 		const InventoryLocation &loc, const std::string &player) const | ||||||
|  | { | ||||||
|  | 	SANITY_CHECK(loc.type == InventoryLocation::DETACHED); | ||||||
|  | 
 | ||||||
|  | 	const auto &inv_it = m_detached_inventories.find(loc.name); | ||||||
|  | 	if (inv_it == m_detached_inventories.end()) | ||||||
|  | 		return false; | ||||||
|  | 
 | ||||||
|  | 	return inv_it->second.owner.empty() || inv_it->second.owner == player; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void ServerInventoryManager::sendDetachedInventories(const std::string &peer_name, | void ServerInventoryManager::sendDetachedInventories(const std::string &peer_name, | ||||||
| 		bool incremental, | 		bool incremental, | ||||||
| 		std::function<void(const std::string &, Inventory *)> apply_cb) | 		std::function<void(const std::string &, Inventory *)> apply_cb) | ||||||
|   | |||||||
| @@ -43,6 +43,7 @@ public: | |||||||
| 	Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef, | 	Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef, | ||||||
| 			const std::string &player = ""); | 			const std::string &player = ""); | ||||||
| 	bool removeDetachedInventory(const std::string &name); | 	bool removeDetachedInventory(const std::string &name); | ||||||
|  | 	bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const; | ||||||
| 
 | 
 | ||||||
| 	void sendDetachedInventories(const std::string &peer_name, bool incremental, | 	void sendDetachedInventories(const std::string &peer_name, bool incremental, | ||||||
| 			std::function<void(const std::string &, Inventory *)> apply_cb); | 			std::function<void(const std::string &, Inventory *)> apply_cb); | ||||||
|   | |||||||
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