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Don't leak textures all over the place
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@@ -433,6 +433,9 @@ video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
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}
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// Create render target texture
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video::ITexture *oldtexture = driver->findTexture(texture_name.c_str());
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if(oldtexture)
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driver->removeTexture(oldtexture);
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video::ITexture *rtt = driver->addRenderTargetTexture(
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dim, texture_name.c_str(), video::ECF_A8R8G8B8);
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if(rtt == NULL)
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