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	Fix indentation of lua_api.txt
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							| @@ -203,18 +203,18 @@ from the available ones of the following files: | ||||
| Examples of sound parameter tables: | ||||
| -- Play locationless on all clients | ||||
| { | ||||
| 	gain = 1.0, -- default | ||||
|     gain = 1.0, -- default | ||||
| } | ||||
| -- Play locationless to a player | ||||
| { | ||||
| 	to_player = name, | ||||
| 	gain = 1.0, -- default | ||||
|     to_player = name, | ||||
|     gain = 1.0, -- default | ||||
| } | ||||
| -- Play in a location | ||||
| { | ||||
| 	pos = {x=1,y=2,z=3}, | ||||
| 	gain = 1.0, -- default | ||||
| 	max_hear_distance = 32, -- default | ||||
|     pos = {x=1,y=2,z=3}, | ||||
|     gain = 1.0, -- default | ||||
|     max_hear_distance = 32, -- default | ||||
| } | ||||
| -- Play connected to an object, looped | ||||
| { | ||||
| @@ -266,11 +266,11 @@ local drawtype = get_nodedef_field(nodename, "drawtype") | ||||
| Example: minetest.get_item_group(name, group) has been implemented as: | ||||
|  | ||||
| function minetest.get_item_group(name, group) | ||||
| 	if not minetest.registered_items[name] or not | ||||
| 			minetest.registered_items[name].groups[group] then | ||||
| 		return 0 | ||||
| 	end | ||||
| 	return minetest.registered_items[name].groups[group] | ||||
|     if not minetest.registered_items[name] or not | ||||
|             minetest.registered_items[name].groups[group] then | ||||
|         return 0 | ||||
|     end | ||||
|     return minetest.registered_items[name].groups[group] | ||||
| end | ||||
|  | ||||
| Nodes | ||||
| @@ -491,7 +491,7 @@ An example: Make meat soup from any meat, any water and any bowl | ||||
| } | ||||
| An another example: Make red wool from white wool and red dye | ||||
| { | ||||
| 	type = 'shapeless', | ||||
|     type = 'shapeless', | ||||
|     output = 'wool:red', | ||||
|     recipe = {'wool:white', 'group:dye,basecolor_red'}, | ||||
| } | ||||
| @@ -502,7 +502,7 @@ Special groups | ||||
| - level: Can be used to give an additional sense of progression in the game. | ||||
|   - A larger level will cause eg. a weapon of a lower level make much less | ||||
|     damage, and get weared out much faster, or not be able to get drops | ||||
| 	from destroyed nodes. | ||||
|     from destroyed nodes. | ||||
|   - 0 is something that is directly accessible at the start of gameplay | ||||
|   - There is no upper limit | ||||
| - dig_immediate: (player can always pick up node without tool wear) | ||||
| @@ -609,11 +609,11 @@ maximum level. | ||||
| Example definition of the capabilities of a tool | ||||
| ------------------------------------------------- | ||||
| tool_capabilities = { | ||||
| 	full_punch_interval=1.5, | ||||
| 	max_drop_level=1, | ||||
| 	groupcaps={ | ||||
| 		crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}} | ||||
| 	} | ||||
|     full_punch_interval=1.5, | ||||
|     max_drop_level=1, | ||||
|     groupcaps={ | ||||
|         crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}} | ||||
|     } | ||||
| } | ||||
|  | ||||
| This makes the tool be able to dig nodes that fullfill both of these: | ||||
| @@ -773,7 +773,7 @@ field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>] | ||||
| ^ default is the default value of the field | ||||
|   ^ default may contain variable references such as '${text}' which | ||||
|     will fill the value from the metadata value 'text' | ||||
| 	^ Note: no extra text or more than a single variable is supported ATM. | ||||
|     ^ Note: no extra text or more than a single variable is supported ATM. | ||||
|  | ||||
| field[<name>;<label>;<default>] | ||||
| ^ as above but without position/size units | ||||
| @@ -1050,7 +1050,7 @@ minetest.unban_player_or_ip(name) -> unban player or IP address | ||||
|  | ||||
| Particles: | ||||
| minetest.add_particle(pos, velocity, acceleration, expirationtime, | ||||
| 	size, collisiondetection, texture, playername) | ||||
|     size, collisiondetection, texture, playername) | ||||
| ^ Spawn particle at pos with velocity and acceleration | ||||
| ^ Disappears after expirationtime seconds | ||||
| ^ collisiondetection: if true collides with physical objects | ||||
| @@ -1058,12 +1058,12 @@ minetest.add_particle(pos, velocity, acceleration, expirationtime, | ||||
| ^ Playername is optional, if specified spawns particle only on the player's client | ||||
|  | ||||
| minetest.add_particlespawner(amount, time, | ||||
| 	minpos, maxpos, | ||||
| 	minvel, maxvel, | ||||
| 	minacc, maxacc, | ||||
| 	minexptime, maxexptime, | ||||
| 	minsize, maxsize, | ||||
| 	collisiondetection, texture, playername) | ||||
|     minpos, maxpos, | ||||
|     minvel, maxvel, | ||||
|     minacc, maxacc, | ||||
|     minexptime, maxexptime, | ||||
|     minsize, maxsize, | ||||
|     collisiondetection, texture, playername) | ||||
| ^ Add a particlespawner, an object that spawns an amount of particles over time seconds | ||||
| ^ The particle's properties are random values in between the boundings: | ||||
| ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration), | ||||
| @@ -1323,9 +1323,9 @@ Player-only: (no-op for other objects) | ||||
|   ^ Should usually be called in on_joinplayer | ||||
| - get_inventory_formspec() -> formspec string | ||||
| - get_player_control(): returns table with player pressed keys | ||||
| 	{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool} | ||||
|     {jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool} | ||||
| - get_player_control_bits(): returns integer with bit packed player pressed keys | ||||
| 	bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB | ||||
|     bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB | ||||
|      | ||||
| InvRef: Reference to an inventory | ||||
| methods: | ||||
| @@ -1411,8 +1411,8 @@ Registered entities | ||||
|     ^ puncher: ObjectRef (can be nil) | ||||
|     ^ time_from_last_punch: Meant for disallowing spamming of clicks (can be nil) | ||||
|     ^ tool_capabilities: capability table of used tool (can be nil) | ||||
| 	^ dir: unit vector of direction of punch. Always defined. Points from | ||||
| 	       the puncher to the punched. | ||||
|     ^ dir: unit vector of direction of punch. Always defined. Points from | ||||
|            the puncher to the punched. | ||||
|   - on_rightclick(self, clicker) | ||||
|   - get_staticdata(self) | ||||
|     ^ Should return a string that will be passed to on_activate when | ||||
| @@ -1533,10 +1533,10 @@ Node definition (register_node) | ||||
|     drawtype = "normal", -- See "Node drawtypes" | ||||
|     visual_scale = 1.0, | ||||
|     tiles = {tile definition 1, def2, def3, def4, def5, def6}, | ||||
| 	^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images) | ||||
|     ^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images) | ||||
|     ^ List can be shortened to needed length | ||||
|     special_tiles = {tile definition 1, Tile definition 2}, | ||||
| 	^ Special textures of node; used rarely (old field name: special_materials) | ||||
|     ^ Special textures of node; used rarely (old field name: special_materials) | ||||
|     ^ List can be shortened to needed length | ||||
|     alpha = 255, | ||||
|     post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node | ||||
| @@ -1615,32 +1615,32 @@ Node definition (register_node) | ||||
|     ^ Called when an UI form (eg. sign text input) returns data | ||||
|     ^ default: nil | ||||
|  | ||||
| 	allow_metadata_inventory_move = func(pos, from_list, from_index, | ||||
| 			to_list, to_index, count, player), | ||||
| 	^ Called when a player wants to move items inside the inventory | ||||
| 	^ Return value: number of items allowed to move | ||||
|     allow_metadata_inventory_move = func(pos, from_list, from_index, | ||||
|             to_list, to_index, count, player), | ||||
|     ^ Called when a player wants to move items inside the inventory | ||||
|     ^ Return value: number of items allowed to move | ||||
|      | ||||
| 	allow_metadata_inventory_put = func(pos, listname, index, stack, player), | ||||
| 	^ Called when a player wants to put something into the inventory | ||||
| 	^ Return value: number of items allowed to put | ||||
| 	^ Return value: -1: Allow and don't modify item count in inventory | ||||
|     allow_metadata_inventory_put = func(pos, listname, index, stack, player), | ||||
|     ^ Called when a player wants to put something into the inventory | ||||
|     ^ Return value: number of items allowed to put | ||||
|     ^ Return value: -1: Allow and don't modify item count in inventory | ||||
|    | ||||
| 	allow_metadata_inventory_take = func(pos, listname, index, stack, player), | ||||
| 	^ Called when a player wants to take something out of the inventory | ||||
| 	^ Return value: number of items allowed to take | ||||
| 	^ Return value: -1: Allow and don't modify item count in inventory | ||||
|     allow_metadata_inventory_take = func(pos, listname, index, stack, player), | ||||
|     ^ Called when a player wants to take something out of the inventory | ||||
|     ^ Return value: number of items allowed to take | ||||
|     ^ Return value: -1: Allow and don't modify item count in inventory | ||||
|  | ||||
| 	on_metadata_inventory_move = func(pos, from_list, from_index, | ||||
| 			to_list, to_index, count, player), | ||||
| 	on_metadata_inventory_put = func(pos, listname, index, stack, player), | ||||
| 	on_metadata_inventory_take = func(pos, listname, index, stack, player), | ||||
| 	^ Called after the actual action has happened, according to what was allowed. | ||||
| 	^ No return value | ||||
|     on_metadata_inventory_move = func(pos, from_list, from_index, | ||||
|             to_list, to_index, count, player), | ||||
|     on_metadata_inventory_put = func(pos, listname, index, stack, player), | ||||
|     on_metadata_inventory_take = func(pos, listname, index, stack, player), | ||||
|     ^ Called after the actual action has happened, according to what was allowed. | ||||
|     ^ No return value | ||||
|      | ||||
| 	on_blast = func(pos, intensity), | ||||
| 	^ intensity: 1.0 = mid range of regular TNT | ||||
| 	^ If defined, called when an explosion touches the node, instead of | ||||
| 	  removing the node | ||||
|     on_blast = func(pos, intensity), | ||||
|     ^ intensity: 1.0 = mid range of regular TNT | ||||
|     ^ If defined, called when an explosion touches the node, instead of | ||||
|       removing the node | ||||
| } | ||||
|  | ||||
| Recipe for register_craft: (shaped) | ||||
| @@ -1695,19 +1695,19 @@ Ore definition (register_ore) | ||||
|     ore = "default:stone_with_coal", | ||||
|     wherein = "default:stone", | ||||
|     clust_scarcity = 8*8*8, | ||||
|         ^ Ore has a 1 out of clust_scarcity chance of spawning in a node | ||||
|     ^ Ore has a 1 out of clust_scarcity chance of spawning in a node | ||||
|     ^ This value should be *MUCH* higher than your intuition might tell you! | ||||
|     clust_num_ores = 8, | ||||
|         ^ Number of ores in a cluster | ||||
|     ^ Number of ores in a cluster | ||||
|     clust_size = 3, | ||||
|         ^ Size of the bounding box of the cluster | ||||
|     ^ Size of the bounding box of the cluster | ||||
|     ^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes are coal ore | ||||
|     height_min = -31000, | ||||
|     height_max = 64, | ||||
|     noise_threshhold = 0.5, | ||||
|         ^ If noise is above this threshhold, ore is placed.  Not needed for a uniform distribution | ||||
|     ^ If noise is above this threshhold, ore is placed.  Not needed for a uniform distribution | ||||
|     noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70} | ||||
|         ^ NoiseParams structure describing the perlin noise used for ore distribution. | ||||
|     ^ NoiseParams structure describing the perlin noise used for ore distribution. | ||||
|     ^ Needed for sheet ore_type.  Omit from scatter ore_type for a uniform ore distribution | ||||
| } | ||||
|  | ||||
| @@ -1721,24 +1721,24 @@ Chatcommand definition (register_chatcommand) | ||||
|  | ||||
| Detached inventory callbacks | ||||
| { | ||||
| 	allow_move = func(inv, from_list, from_index, to_list, to_index, count, player), | ||||
|     allow_move = func(inv, from_list, from_index, to_list, to_index, count, player), | ||||
|     ^ Called when a player wants to move items inside the inventory | ||||
| 	^ Return value: number of items allowed to move | ||||
|     ^ Return value: number of items allowed to move | ||||
|      | ||||
|     allow_put = func(inv, listname, index, stack, player), | ||||
|     ^ Called when a player wants to put something into the inventory | ||||
| 	^ Return value: number of items allowed to put | ||||
| 	^ Return value: -1: Allow and don't modify item count in inventory | ||||
|     ^ Return value: number of items allowed to put | ||||
|     ^ Return value: -1: Allow and don't modify item count in inventory | ||||
|     | ||||
|     allow_take = func(inv, listname, index, stack, player), | ||||
|     ^ Called when a player wants to take something out of the inventory | ||||
| 	^ Return value: number of items allowed to take | ||||
| 	^ Return value: -1: Allow and don't modify item count in inventory | ||||
|     ^ Return value: number of items allowed to take | ||||
|     ^ Return value: -1: Allow and don't modify item count in inventory | ||||
|      | ||||
| 	on_move = func(inv, from_list, from_index, to_list, to_index, count, player), | ||||
|     on_move = func(inv, from_list, from_index, to_list, to_index, count, player), | ||||
|     on_put = func(inv, listname, index, stack, player), | ||||
|     on_take = func(inv, listname, index, stack, player), | ||||
| 	^ Called after the actual action has happened, according to what was allowed. | ||||
| 	^ No return value | ||||
|     ^ Called after the actual action has happened, according to what was allowed. | ||||
|     ^ No return value | ||||
| } | ||||
|  | ||||
|   | ||||
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