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mobv2
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@@ -1405,6 +1405,7 @@ bool get_have_sand(u64 seed, v2s16 p2d)
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*/
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void add_random_objects(MapBlock *block)
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{
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#if 0
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for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
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for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
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{
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@@ -1465,6 +1466,7 @@ void add_random_objects(MapBlock *block)
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}
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}
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block->setChangedFlag();
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#endif
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}
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void make_block(BlockMakeData *data)
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