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	Don't apply connection timeout limit to locally hosted servers
fixes #11085
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		| @@ -1532,7 +1532,7 @@ bool Game::connectToServer(const GameStartData &start_data, | ||||
| 			} else { | ||||
| 				wait_time += dtime; | ||||
| 				// Only time out if we aren't waiting for the server we started
 | ||||
| 				if (!start_data.isSinglePlayer() && wait_time > 10) { | ||||
| 				if (!start_data.address.empty() && wait_time > 10) { | ||||
| 					*error_message = "Connection timed out."; | ||||
| 					errorstream << *error_message << std::endl; | ||||
| 					break; | ||||
|   | ||||
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