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	Don't apply connection timeout limit to locally hosted servers
fixes #11085
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		| @@ -1532,7 +1532,7 @@ bool Game::connectToServer(const GameStartData &start_data, | |||||||
| 			} else { | 			} else { | ||||||
| 				wait_time += dtime; | 				wait_time += dtime; | ||||||
| 				// Only time out if we aren't waiting for the server we started
 | 				// Only time out if we aren't waiting for the server we started
 | ||||||
| 				if (!start_data.isSinglePlayer() && wait_time > 10) { | 				if (!start_data.address.empty() && wait_time > 10) { | ||||||
| 					*error_message = "Connection timed out."; | 					*error_message = "Connection timed out."; | ||||||
| 					errorstream << *error_message << std::endl; | 					errorstream << *error_message << std::endl; | ||||||
| 					break; | 					break; | ||||||
|   | |||||||
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