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Add GenericCAO and player armor groups, but don't use them yet
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@@ -1515,7 +1515,7 @@ void Server::AsyncRunStep()
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infostream<<"WARNING: "<<__FUNCTION_NAME
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<<": NULL object"<<std::endl;
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else
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type = obj->getType();
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type = obj->getSendType();
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// Add to data buffer for sending
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writeU16((u8*)buf, id);
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