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Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
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@@ -38,12 +38,14 @@ class GUIEngine;
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class ScriptApiBase;
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class Server;
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class Environment;
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class ServerInventoryManager;
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class ModApiBase : protected LuaHelper {
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public:
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static ScriptApiBase* getScriptApiBase(lua_State *L);
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static Server* getServer(lua_State *L);
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static ServerInventoryManager *getServerInventoryMgr(lua_State *L);
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#ifndef SERVER
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static Client* getClient(lua_State *L);
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static GUIEngine* getGuiEngine(lua_State *L);
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