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Use stepheight from CAO instead of hardcoded value
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@@ -154,6 +154,12 @@ public:
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scene::IBillboardSceneNode *getSpriteSceneNode();
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inline f32 getStepheight() const
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{
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return m_prop.stepheight;
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}
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inline bool isPlayer() const
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{
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return m_is_player;
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