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Mapgen: Optimise cave noises and tunnel excavation
Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps Move some old unused code in mgv7 to end of file
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@@ -106,6 +106,7 @@ private:
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int ystride;
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int zstride;
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int zstride_1d;
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float map_gen_limit;
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