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Some fiddling around with fog... not much changed
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@@ -163,6 +163,7 @@ void init_mapnode()
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i = CONTENT_MUD;
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f = &g_content_features[i];
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f->setAllTextures("mud.png");
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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