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Implement support for array textures in GL driver
note: feature detection was not implemented in the legacy driver, but the code itself probably works.
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@@ -39,7 +39,8 @@ public:
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COGLESCoreExtensionHandler() :
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MaxAnisotropy(1), MaxIndices(0xffff),
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MaxTextureSize(1), MaxTextureLODBias(0.f), StencilBuffer(false)
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MaxTextureSize(1), MaxArrayTextureLayers(1),
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MaxTextureLODBias(0.f), StencilBuffer(false)
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{
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for (u32 i = 0; i < IRR_OGLES_Feature_Count; ++i)
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FeatureAvailable[i] = false;
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@@ -87,6 +88,7 @@ protected:
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u8 MaxAnisotropy;
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u32 MaxIndices;
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u32 MaxTextureSize;
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u32 MaxArrayTextureLayers;
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f32 MaxTextureLODBias;
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//! Minimal and maximal supported thickness for lines without smoothing
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float DimAliasedLine[2];
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