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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-13 00:25:19 +02:00

Implement support for array textures in GL driver

note: feature detection was not implemented in the legacy driver, but the code itself probably works.
This commit is contained in:
sfan5
2025-04-06 22:16:17 +02:00
parent d5bf094f9a
commit 46db688cc8
14 changed files with 111 additions and 72 deletions

View File

@@ -267,9 +267,8 @@ protected:
void chooseMaterial2D();
ITexture *createDeviceDependentTexture(const io::path &name, IImage *image) override;
ITexture *createDeviceDependentTextureCubemap(const io::path &name, const std::vector<IImage*> &image) override;
ITexture *createDeviceDependentTexture(const io::path &name, E_TEXTURE_TYPE type,
const std::vector<IImage*> &images) override;
//! Map Irrlicht wrap mode to OpenGL enum
GLint getTextureWrapMode(u8 clamp) const;