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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-12 16:15:20 +02:00

Implement support for array textures in GL driver

note: feature detection was not implemented in the legacy driver, but the code itself probably works.
This commit is contained in:
sfan5
2025-04-06 22:16:17 +02:00
parent d5bf094f9a
commit 46db688cc8
14 changed files with 111 additions and 72 deletions

View File

@@ -76,6 +76,8 @@ public:
return StencilBuffer;
case EVDF_TEXTURE_MULTISAMPLE:
return TextureMultisampleSupported;
case EVDF_TEXTURE_2D_ARRAY:
return Texture2DArraySupported;
default:
return false;
};
@@ -176,6 +178,7 @@ public:
bool AnisotropicFilterSupported = false;
bool BlendMinMaxSupported = false;
bool TextureMultisampleSupported = false;
bool Texture2DArraySupported = false;
bool KHRDebugSupported = false;
u32 MaxLabelLength = 0;
};