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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-13 00:25:19 +02:00

Value copy / allocation optimizations mostly in server, SAO and serialize code

This commit is contained in:
sfan5
2020-05-26 17:38:31 +02:00
parent 2fd5f38c45
commit 471e567657
16 changed files with 52 additions and 64 deletions

View File

@@ -2806,7 +2806,7 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
// Shows the mesh skybox
sky->setVisible(true);
// Update mesh based skybox colours if applicable.
sky->setSkyColors(*event->set_sky);
sky->setSkyColors(event->set_sky->sky_color);
sky->setHorizonTint(
event->set_sky->fog_sun_tint,
event->set_sky->fog_moon_tint,

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@@ -907,9 +907,9 @@ void Sky::setStarCount(u16 star_count, bool force_update)
}
}
void Sky::setSkyColors(const SkyboxParams sky)
void Sky::setSkyColors(const SkyColor &sky_color)
{
m_sky_params.sky_color = sky.sky_color;
m_sky_params.sky_color = sky_color;
}
void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,

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@@ -94,7 +94,7 @@ public:
m_bgcolor = bgcolor;
m_skycolor = skycolor;
}
void setSkyColors(const SkyboxParams sky);
void setSkyColors(const SkyColor &sky_color);
void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
std::string use_sun_tint);
void setInClouds(bool clouds) { m_in_clouds = clouds; }