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Value copy / allocation optimizations mostly in server, SAO and serialize code
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@@ -2806,7 +2806,7 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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// Shows the mesh skybox
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sky->setVisible(true);
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// Update mesh based skybox colours if applicable.
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sky->setSkyColors(*event->set_sky);
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sky->setSkyColors(event->set_sky->sky_color);
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sky->setHorizonTint(
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event->set_sky->fog_sun_tint,
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event->set_sky->fog_moon_tint,
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