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Value copy / allocation optimizations mostly in server, SAO and serialize code
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@@ -223,8 +223,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, str);
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m_env->getScriptIface()->player_event(this, "properties_changed");
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}
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@@ -324,10 +323,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (!m_attachment_sent) {
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m_attachment_sent = true;
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std::string str = generateUpdateAttachmentCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, generateUpdateAttachmentCommand());
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}
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}
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