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starting to separate "material" to "content" and "tile"
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11
src/map.h
11
src/map.h
@@ -603,15 +603,18 @@ public:
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m_loaded_blocks.clear();
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}
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virtual void emerge(VoxelArea a);
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virtual void emerge(VoxelArea a, s32 caller_id=-1);
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void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
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private:
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Map *m_map;
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// bool is dummy value
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// SUGG: How 'bout an another VoxelManipulator for storing the
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// information about which block is loaded?
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/*
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NOTE: This might be used or not
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bool is dummy value
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SUGG: How 'bout an another VoxelManipulator for storing the
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information about which block is loaded?
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*/
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core::map<v3s16, bool> m_loaded_blocks;
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};
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