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starting to separate "material" to "content" and "tile"
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@@ -428,8 +428,8 @@ public:
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bool flowWater(v3s16 removed_pos,
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core::map<v3s16, u8> &active_nodes,
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int recursion_depth=0,
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bool debugprint=false, int *counter=NULL,
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int counterlimit=-1
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bool debugprint=false,
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u32 stoptime=0
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);
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/*
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@@ -446,7 +446,7 @@ public:
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void flowWater(core::map<v3s16, u8> &active_nodes,
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int recursion_depth=0,
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bool debugprint=false,
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int counterlimit=-1
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u32 timelimit=50
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);
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/*
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@@ -460,7 +460,7 @@ public:
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If not found from source, add with VOXELFLAG_INEXISTENT
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*/
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virtual void emerge(VoxelArea a)
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virtual void emerge(VoxelArea a, s32 caller_id=-1)
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{
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//dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
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addArea(a);
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