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Avoid cloud jump when switching between mainmenu and loading screen (#15163)
... by using the same Clouds object for both. The mainmenu clouds already used shaders before. I had to choose between both or neither, so now both the mainmenu clouds and the loading screen clouds use shaders if available.
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@@ -140,8 +140,10 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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// Create the menu clouds
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// This is only global so it can be used by RenderingEngine::draw_load_screen().
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assert(!g_menucloudsmgr && !g_menuclouds);
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std::unique_ptr<IWritableShaderSource> ssrc(createShaderSource());
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ssrc->addShaderConstantSetterFactory(new FogShaderConstantSetterFactory());
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g_menucloudsmgr = m_rendering_engine->get_scene_manager()->createNewSceneManager();
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g_menuclouds = new Clouds(g_menucloudsmgr, nullptr, -1, rand());
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g_menuclouds = new Clouds(g_menucloudsmgr, ssrc.get(), -1, rand());
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g_menuclouds->setHeight(100.0f);
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g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255));
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scene::ICameraSceneNode* camera;
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