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Avoid cloud jump when switching between mainmenu and loading screen (#15163)

... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
This commit is contained in:
grorp
2024-09-16 10:16:27 +02:00
committed by GitHub
parent 4aec4fbe6f
commit 47f199e6cb
5 changed files with 12 additions and 52 deletions

View File

@@ -140,8 +140,10 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
// Create the menu clouds
// This is only global so it can be used by RenderingEngine::draw_load_screen().
assert(!g_menucloudsmgr && !g_menuclouds);
std::unique_ptr<IWritableShaderSource> ssrc(createShaderSource());
ssrc->addShaderConstantSetterFactory(new FogShaderConstantSetterFactory());
g_menucloudsmgr = m_rendering_engine->get_scene_manager()->createNewSceneManager();
g_menuclouds = new Clouds(g_menucloudsmgr, nullptr, -1, rand());
g_menuclouds = new Clouds(g_menucloudsmgr, ssrc.get(), -1, rand());
g_menuclouds->setHeight(100.0f);
g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255));
scene::ICameraSceneNode* camera;