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Avoid cloud jump when switching between mainmenu and loading screen (#15163)
... by using the same Clouds object for both. The mainmenu clouds already used shaders before. I had to choose between both or neither, so now both the mainmenu clouds and the loading screen clouds use shaders if available.
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@@ -36,11 +36,11 @@ namespace irr::scene
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}
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// Menu clouds
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// The mainmenu and the loading screen use the same Clouds object so that the
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// clouds don't jump when switching between the two.
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class Clouds;
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extern Clouds *g_menuclouds;
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// Scene manager used for menu clouds
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extern scene::ISceneManager *g_menucloudsmgr;
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extern Clouds *g_menuclouds;
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class Clouds : public scene::ISceneNode
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{
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