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Correct normal bias for entities
Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane
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@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_bloated.h"
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#include <matrix4.h>
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#include "util/basic_macros.h"
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#include "constants.h"
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class Camera;
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class Client;
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@@ -67,7 +68,7 @@ public:
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/// Gets the light's far value.
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f32 getMaxFarValue() const
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{
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return farPlane;
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return farPlane * BS;
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}
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