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Correct normal bias for entities
Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane
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@@ -118,12 +118,8 @@ size_t ShadowRenderer::getDirectionalLightCount() const
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f32 ShadowRenderer::getMaxShadowFar() const
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{
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if (!m_light_list.empty()) {
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float wanted_range = m_client->getEnv().getClientMap().getWantedRange();
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float zMax = m_light_list[0].getMaxFarValue() > wanted_range
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? wanted_range
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: m_light_list[0].getMaxFarValue();
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return zMax * MAP_BLOCKSIZE;
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float zMax = m_light_list[0].getMaxFarValue();
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return zMax;
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}
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return 0.0f;
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}
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