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Escape more strings: formspecs, item descriptions, infotexts...
Also, change the escape character to the more standard \x1b Thus, it can be used in the future for translation or colored text, for example.
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@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "hud.h"
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#include "settings.h"
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#include "util/numeric.h"
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#include "util/string.h"
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#include "log.h"
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#include "gamedef.h"
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#include "itemdef.h"
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@@ -319,7 +320,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
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std::wstring text = utf8_to_wide(e->text);
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std::wstring text = unescape_enriched(utf8_to_wide(e->text));
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core::dimension2d<u32> textsize = font->getDimension(text.c_str());
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v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
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(e->align.Y - 1.0) * (textsize.Height / 2));
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@@ -355,11 +356,11 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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core::rect<s32> size(0, 0, 200, 2 * text_height);
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std::wstring text = utf8_to_wide(e->name);
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std::wstring text = unescape_enriched(utf8_to_wide(e->name));
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font->draw(text.c_str(), size + pos, color);
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std::ostringstream os;
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os << distance << e->text;
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text = utf8_to_wide(os.str());
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text = unescape_enriched(utf8_to_wide(os.str()));
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pos.Y += text_height;
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font->draw(text.c_str(), size + pos, color);
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break; }
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