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refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
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@@ -1731,7 +1731,7 @@ typedef struct TextureUpdateArgs {
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ITextureSource *tsrc;
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} TextureUpdateArgs;
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void texture_update_progress(void *args, u32 progress, u32 max_progress)
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void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
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{
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TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
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u16 cur_percent = ceil(progress / (double) max_progress * 100.);
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@@ -1750,7 +1750,7 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress)
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targs->last_time_ms = time_ms;
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std::basic_stringstream<wchar_t> strm;
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strm << targs->text_base << " " << targs->last_percent << "%...";
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RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
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m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
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72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
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}
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}
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@@ -1804,7 +1804,7 @@ void Client::afterContentReceived()
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tu_args.last_percent = 0;
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tu_args.text_base = wgettext("Initializing nodes");
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tu_args.tsrc = m_tsrc;
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m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
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m_nodedef->updateTextures(this, &tu_args);
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delete[] tu_args.text_base;
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// Start mesh update thread after setting up content definitions
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