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Adjust shadowmap distortion to use entire SM texture (#12166)
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@@ -29,12 +29,14 @@ class Client;
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struct shadowFrustum
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{
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float zNear{0.0f};
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float zFar{0.0f};
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float length{0.0f};
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f32 zNear{0.0f};
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f32 zFar{0.0f};
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f32 length{0.0f};
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f32 radius{0.0f};
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core::matrix4 ProjOrthMat;
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core::matrix4 ViewMat;
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v3f position;
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v3f player;
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v3s16 camera_offset;
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};
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@@ -57,6 +59,8 @@ public:
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return direction;
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};
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v3f getPosition() const;
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v3f getPlayerPos() const;
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v3f getFuturePlayerPos() const;
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/// Gets the light's matrices.
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const core::matrix4 &getViewMatrix() const;
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