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Adjust shadowmap distortion to use entire SM texture (#12166)
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@@ -33,7 +33,8 @@ public:
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m_color_map_sampler_setting("ColorMapSampler"),
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m_perspective_bias0("xyPerspectiveBias0"),
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m_perspective_bias1("xyPerspectiveBias1"),
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m_perspective_zbias("zPerspectiveBias")
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m_perspective_zbias("zPerspectiveBias"),
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m_cam_pos_setting("CameraPos")
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{}
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void OnSetMaterial(const video::SMaterial &material) override {}
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@@ -43,6 +44,7 @@ public:
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f32 MaxFar{2048.0f}, MapRes{1024.0f};
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f32 PerspectiveBiasXY {0.9f}, PerspectiveBiasZ {0.5f};
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v3f CameraPos;
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private:
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CachedVertexShaderSetting<f32, 16> m_light_mvp_setting;
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@@ -52,4 +54,5 @@ private:
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CachedVertexShaderSetting<f32> m_perspective_bias0;
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CachedVertexShaderSetting<f32> m_perspective_bias1;
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CachedVertexShaderSetting<f32> m_perspective_zbias;
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CachedVertexShaderSetting<f32, 4> m_cam_pos_setting;
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};
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