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Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
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@@ -35,6 +35,7 @@ class MapgenSinglenode : public Mapgen {
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public:
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u32 flags;
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content_t c_node;
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u8 set_light;
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MapgenSinglenode(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenSinglenode();
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