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Handle LuaErrors in Lua -> C++ calls on LuaJIT
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10
src/game.cpp
10
src/game.cpp
@@ -3438,14 +3438,12 @@ void the_game(
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L" running a different version of Minetest.";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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}
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catch(ServerError &e)
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{
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catch(ServerError &e) {
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error_message = narrow_to_wide(e.what());
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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errorstream << "ServerError: " << e.what() << std::endl;
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}
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catch(ModError &e)
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{
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errorstream<<e.what()<<std::endl;
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catch(ModError &e) {
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errorstream << "ModError: " << e.what() << std::endl;
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error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
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}
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