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https://github.com/luanti-org/luanti.git
synced 2025-10-14 09:05:19 +02:00
Handle LuaErrors in Lua -> C++ calls on LuaJIT
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@@ -29,6 +29,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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extern "C" {
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#include "lualib.h"
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#if USE_LUAJIT
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#include "luajit.h"
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#endif
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}
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#include <stdio.h>
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@@ -73,6 +76,14 @@ ScriptApiBase::ScriptApiBase()
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lua_pushlightuserdata(m_luastack, this);
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lua_setfield(m_luastack, LUA_REGISTRYINDEX, "scriptapi");
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// If we are using LuaJIT add a C++ wrapper function to catch
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// exceptions thrown in Lua -> C++ calls
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#if USE_LUAJIT
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lua_pushlightuserdata(m_luastack, (void*) script_exception_wrapper);
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luaJIT_setmode(m_luastack, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
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lua_pop(m_luastack, 1);
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#endif
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m_server = 0;
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m_environment = 0;
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m_guiengine = 0;
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@@ -54,7 +54,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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if(lua_pcall(L, 7, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_move should return a number");
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throw LuaError(NULL, "allow_move should return a number");
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@@ -86,7 +86,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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if(lua_pcall(L, 5, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_put should return a number");
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throw LuaError(NULL, "allow_put should return a number");
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@@ -118,7 +118,7 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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if(lua_pcall(L, 5, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_take should return a number");
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throw LuaError(NULL, "allow_take should return a number");
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@@ -61,7 +61,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
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scriptError();
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lua_remove(L, errorhandler); // Remove error handler
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_move should return a number");
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throw LuaError(NULL, "allow_metadata_inventory_move should return a number");
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int num = luaL_checkinteger(L, -1);
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lua_pop(L, 1); // Pop integer
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return num;
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@@ -99,7 +99,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
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scriptError();
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lua_remove(L, errorhandler); // Remove error handler
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_put should return a number");
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throw LuaError(NULL, "allow_metadata_inventory_put should return a number");
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int num = luaL_checkinteger(L, -1);
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lua_pop(L, 1); // Pop integer
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return num;
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@@ -137,7 +137,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
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scriptError();
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lua_remove(L, errorhandler); // Remove error handler
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_take should return a number");
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throw LuaError(NULL, "allow_metadata_inventory_take should return a number");
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int num = luaL_checkinteger(L, -1);
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lua_pop(L, 1); // Pop integer
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return num;
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@@ -33,7 +33,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
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getAuthHandler();
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lua_getfield(L, -1, "get_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing get_auth");
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throw LuaError(NULL, "Authentication handler missing get_auth");
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lua_pushstring(L, playername.c_str());
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if(lua_pcall(L, 1, 1, errorhandler))
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scriptError();
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@@ -48,13 +48,13 @@ bool ScriptApiServer::getAuth(const std::string &playername,
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std::string password;
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bool found = getstringfield(L, -1, "password", password);
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if(!found)
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throw LuaError(L, "Authentication handler didn't return password");
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throw LuaError(NULL, "Authentication handler didn't return password");
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if(dst_password)
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*dst_password = password;
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lua_getfield(L, -1, "privileges");
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if(!lua_istable(L, -1))
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throw LuaError(L, "Authentication handler didn't return privilege table");
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throw LuaError(NULL, "Authentication handler didn't return privilege table");
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if(dst_privs)
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readPrivileges(-1, *dst_privs);
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lua_pop(L, 1);
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@@ -74,7 +74,7 @@ void ScriptApiServer::getAuthHandler()
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}
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lua_remove(L, -2); // Remove minetest
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if(lua_type(L, -1) != LUA_TTABLE)
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throw LuaError(L, "Authentication handler table not valid");
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throw LuaError(NULL, "Authentication handler table not valid");
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}
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void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
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@@ -108,7 +108,7 @@ void ScriptApiServer::createAuth(const std::string &playername,
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lua_getfield(L, -1, "create_auth");
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lua_remove(L, -2); // Remove auth handler
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing create_auth");
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throw LuaError(NULL, "Authentication handler missing create_auth");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 0, errorhandler))
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@@ -128,7 +128,7 @@ bool ScriptApiServer::setPassword(const std::string &playername,
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lua_getfield(L, -1, "set_password");
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lua_remove(L, -2); // Remove auth handler
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing set_password");
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throw LuaError(NULL, "Authentication handler missing set_password");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 1, errorhandler))
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