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Handle LuaErrors in Lua -> C++ calls on LuaJIT
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@@ -470,7 +470,7 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
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name = lua_tostring(L, -1);
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verbosestream<<"register_item_raw: "<<name<<std::endl;
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} else {
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throw LuaError(L, "register_item_raw: name is not defined or not a string");
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throw LuaError(NULL, "register_item_raw: name is not defined or not a string");
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}
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// Check if on_use is defined
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@@ -500,7 +500,7 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
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content_t id = ndef->set(f.name, f);
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if(id > MAX_REGISTERED_CONTENT){
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throw LuaError(L, "Number of registerable nodes ("
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throw LuaError(NULL, "Number of registerable nodes ("
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+ itos(MAX_REGISTERED_CONTENT+1)
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+ ") exceeded (" + name + ")");
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}
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