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Lua HUD
This commit is contained in:
committed by
kwolekr
parent
1f42479e0c
commit
49f6e347f0
10
src/server.h
10
src/server.h
@@ -534,6 +534,11 @@ public:
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}
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bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
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bool hudadd(const char *pname, const u32 &id, HudElement *element);
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bool hudrm(const char *pname, const u32 &id);
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bool hudchange(const char *pname, const u32 &id, const u8 &stat, v2f data);
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bool hudchange(const char *pname, const u32 &id, const u8 &stat, std::string data);
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bool hudchange(const char *pname, const u32 &id, const u8 &stat, u32 data);
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private:
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// con::PeerHandler implementation.
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@@ -573,6 +578,11 @@ private:
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void SendPlayerPrivileges(u16 peer_id);
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void SendPlayerInventoryFormspec(u16 peer_id);
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void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
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void SendHUDAdd(u16 peer_id, const u32 id, HudElement* form);
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void SendHUDRm(u16 peer_id, const u32 id);
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void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, v2f data);
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void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, std::string data);
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void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, u32 data);
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Additionally, if far_players!=NULL, players further away than
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