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Mapgen V6: Re-enable liquid flowing
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@@ -534,7 +534,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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}
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// Add top and bottom side of water to transforming_liquid queue
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//updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
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updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
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// Grow grass
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growGrass();
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