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C++11 cleanup on constructors (#6000)
* C++11 cleanup on constructors dir script
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@@ -33,16 +33,29 @@ class RemotePlayer;
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*/
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class ObjectRef : public ModApiBase {
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private:
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ServerActiveObject *m_object;
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static const char className[];
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static const luaL_Reg methods[];
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public:
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ObjectRef(ServerActiveObject *object);
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~ObjectRef();
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// Creates an ObjectRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, ServerActiveObject *object);
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static void set_null(lua_State *L);
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static void Register(lua_State *L);
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static ObjectRef *checkobject(lua_State *L, int narg);
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static ServerActiveObject* getobject(ObjectRef *ref);
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private:
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ServerActiveObject *m_object = nullptr;
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static const char className[];
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static const luaL_Reg methods[];
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static LuaEntitySAO* getluaobject(ObjectRef *ref);
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static PlayerSAO* getplayersao(ObjectRef *ref);
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@@ -319,18 +332,6 @@ private:
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// get_nametag_attributes(self)
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static int l_get_nametag_attributes(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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~ObjectRef();
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// Creates an ObjectRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, ServerActiveObject *object);
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static void set_null(lua_State *L);
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static void Register(lua_State *L);
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};
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#endif /* L_OBJECT_H_ */
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