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Fix on_successful_save -> onSuccessfulSave
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@@ -106,7 +106,7 @@ void PlayerDatabaseFiles::savePlayer(RemotePlayer *player)
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infostream << "Failed to write " << path << std::endl;
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}
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player->on_successful_save();
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player->onSuccessfulSave();
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}
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bool PlayerDatabaseFiles::removePlayer(const std::string &name)
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