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Fix on_successful_save -> onSuccessfulSave
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@@ -531,7 +531,7 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
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endSave();
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player->on_successful_save();
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player->onSuccessfulSave();
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}
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bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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