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Fix on_successful_save -> onSuccessfulSave
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@@ -224,7 +224,7 @@ const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
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return RPLAYER_CHATRESULT_OK;
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}
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void RemotePlayer::on_successful_save()
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void RemotePlayer::onSuccessfulSave()
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{
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setModified(false);
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if (m_sao)
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