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https://github.com/luanti-org/luanti.git
synced 2025-10-14 17:15:21 +02:00
Pass clang-format on 14 trivial header files fixes
Also remove them from whitelist
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@@ -20,14 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef L_NOISE_H_
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#define L_NOISE_H_
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#include "lua_api/l_base.h"
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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#include "noise.h"
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/*
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LuaPerlinNoise
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*/
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class LuaPerlinNoise : public ModApiBase {
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class LuaPerlinNoise : public ModApiBase
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{
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private:
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NoiseParams np;
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static const char className[];
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@@ -57,7 +58,8 @@ public:
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/*
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LuaPerlinNoiseMap
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*/
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class LuaPerlinNoiseMap : public ModApiBase {
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class LuaPerlinNoiseMap : public ModApiBase
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{
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NoiseParams np;
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Noise *noise;
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bool m_is3d;
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@@ -95,7 +97,8 @@ public:
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/*
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LuaPseudoRandom
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*/
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class LuaPseudoRandom : public ModApiBase {
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class LuaPseudoRandom : public ModApiBase
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{
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private:
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PseudoRandom m_pseudo;
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@@ -111,8 +114,7 @@ private:
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static int l_next(lua_State *L);
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public:
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LuaPseudoRandom(s32 seed) :
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m_pseudo(seed) {}
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LuaPseudoRandom(s32 seed) : m_pseudo(seed) {}
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// LuaPseudoRandom(seed)
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// Creates an LuaPseudoRandom and leaves it on top of stack
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@@ -126,7 +128,8 @@ public:
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/*
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LuaPcgRandom
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*/
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class LuaPcgRandom : public ModApiBase {
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class LuaPcgRandom : public ModApiBase
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{
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private:
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PcgRandom m_rnd;
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@@ -146,10 +149,8 @@ private:
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static int l_rand_normal_dist(lua_State *L);
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public:
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LuaPcgRandom(u64 seed) :
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m_rnd(seed) {}
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LuaPcgRandom(u64 seed, u64 seq) :
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m_rnd(seed, seq) {}
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LuaPcgRandom(u64 seed) : m_rnd(seed) {}
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LuaPcgRandom(u64 seed, u64 seq) : m_rnd(seed, seq) {}
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// LuaPcgRandom(seed)
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// Creates an LuaPcgRandom and leaves it on top of stack
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@@ -160,11 +161,11 @@ public:
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static void Register(lua_State *L);
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};
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/*
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LuaSecureRandom
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*/
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class LuaSecureRandom : public ModApiBase {
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class LuaSecureRandom : public ModApiBase
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{
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private:
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static const size_t RAND_BUF_SIZE = 2048;
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static const char className[];
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