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Some progress on transitioning from MapBlockObject to ActiveObject.
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@@ -211,7 +211,11 @@ public:
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void removeActiveObject(u16 id);
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void processActiveObjectMessage(u16 id, const std::string &data);
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// Get all nearby objects
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void getActiveObjects(v3f origin, f32 max_d,
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core::array<DistanceSortedActiveObject> &dest);
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private:
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ClientMap *m_map;
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scene::ISceneManager *m_smgr;
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