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Player eye height: Make this a settable player object property
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@@ -67,6 +67,7 @@ std::string ObjectProperties::dump()
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os << ", pointable=" << pointable;
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os << ", can_zoom=" << can_zoom;
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os << ", static_save=" << static_save;
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os << ", eye_height=" << eye_height;
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return os.str();
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}
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@@ -99,7 +100,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeARGB8(os, color);
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}
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writeU8(os, collideWithObjects);
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writeF1000(os,stepheight);
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writeF1000(os, stepheight);
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writeU8(os, automatic_face_movement_dir);
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writeF1000(os, automatic_face_movement_dir_offset);
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writeU8(os, backface_culling);
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@@ -111,6 +112,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeU8(os, can_zoom);
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writeS8(os, glow);
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writeU16(os, breath_max);
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writeF1000(os, eye_height);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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@@ -162,5 +164,6 @@ void ObjectProperties::deSerialize(std::istream &is)
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try {
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glow = readS8(is);
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breath_max = readU16(is);
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eye_height = readF1000(is);
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} catch (SerializationError &e) {}
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}
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