mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 16:45:20 +02:00
Player eye height: Make this a settable player object property
This commit is contained in:
@@ -266,6 +266,7 @@ void read_object_properties(lua_State *L, int index,
|
||||
if (getfloatfield(L, -1, "stepheight", prop->stepheight))
|
||||
prop->stepheight *= BS;
|
||||
getboolfield(L, -1, "can_zoom", prop->can_zoom);
|
||||
getfloatfield(L, -1, "eye_height", prop->eye_height);
|
||||
|
||||
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
|
||||
lua_getfield(L, -1, "automatic_face_movement_dir");
|
||||
@@ -359,7 +360,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
|
||||
lua_setfield(L, -2, "stepheight");
|
||||
lua_pushboolean(L, prop->can_zoom);
|
||||
lua_setfield(L, -2, "can_zoom");
|
||||
|
||||
lua_pushnumber(L, prop->eye_height);
|
||||
lua_setfield(L, -2, "eye_height");
|
||||
lua_pushnumber(L, prop->automatic_rotate);
|
||||
lua_setfield(L, -2, "automatic_rotate");
|
||||
if (prop->automatic_face_movement_dir)
|
||||
|
Reference in New Issue
Block a user