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Handle texture filtering sanely to avoid blurriness (#16034)
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@@ -246,7 +246,7 @@ void set_default_settings()
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settings->setDefault("undersampling", "1");
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settings->setDefault("world_aligned_mode", "enable");
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settings->setDefault("autoscale_mode", "disable");
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settings->setDefault("texture_min_size", "64");
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settings->setDefault("texture_min_size", std::to_string(TEXTURE_FILTER_MIN_SIZE));
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settings->setDefault("enable_fog", "true");
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settings->setDefault("fog_start", "0.4");
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settings->setDefault("3d_mode", "none");
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