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Handle texture filtering sanely to avoid blurriness (#16034)
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@@ -272,7 +272,8 @@ void TextureSettings::readSettings()
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connected_glass = g_settings->getBool("connected_glass");
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translucent_liquids = g_settings->getBool("translucent_liquids");
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enable_minimap = g_settings->getBool("enable_minimap");
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node_texture_size = std::max<u16>(g_settings->getU16("texture_min_size"), 1);
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node_texture_size = rangelim(g_settings->getU16("texture_min_size"),
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TEXTURE_FILTER_MIN_SIZE, 16384);
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std::string leaves_style_str = g_settings->get("leaves_style");
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std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
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std::string autoscale_mode_str = g_settings->get("autoscale_mode");
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