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	Refactor input handler (#15933)
This commit is contained in:
		| @@ -885,7 +885,7 @@ bool Game::startup(bool *kill, | ||||
| 	this->chat_backend        = chat_backend; | ||||
| 	simple_singleplayer_mode  = start_data.isSinglePlayer(); | ||||
| 
 | ||||
| 	input->keycache.populate(); | ||||
| 	input->reloadKeybindings(); | ||||
| 
 | ||||
| 	driver = device->getVideoDriver(); | ||||
| 	smgr = m_rendering_engine->get_scene_manager(); | ||||
|   | ||||
| @@ -554,7 +554,7 @@ bool GameFormSpec::handleCallbacks() | ||||
| 	} | ||||
| 
 | ||||
| 	if (g_gamecallback->keyconfig_changed) { | ||||
| 		m_input->keycache.populate(); // update the cache with new settings
 | ||||
| 		m_input->reloadKeybindings(); // update the cache with new settings
 | ||||
| 		g_gamecallback->keyconfig_changed = false; | ||||
| 	} | ||||
| 
 | ||||
|   | ||||
| @@ -12,75 +12,98 @@ | ||||
| #include "log_internal.h" | ||||
| #include "client/renderingengine.h" | ||||
| 
 | ||||
| void KeyCache::populate_nonchanging() | ||||
| void MyEventReceiver::reloadKeybindings() | ||||
| { | ||||
| 	key[KeyType::ESC] = EscapeKey; | ||||
| } | ||||
| 	keybindings[KeyType::FORWARD] = getKeySetting("keymap_forward"); | ||||
| 	keybindings[KeyType::BACKWARD] = getKeySetting("keymap_backward"); | ||||
| 	keybindings[KeyType::LEFT] = getKeySetting("keymap_left"); | ||||
| 	keybindings[KeyType::RIGHT] = getKeySetting("keymap_right"); | ||||
| 	keybindings[KeyType::JUMP] = getKeySetting("keymap_jump"); | ||||
| 	keybindings[KeyType::AUX1] = getKeySetting("keymap_aux1"); | ||||
| 	keybindings[KeyType::SNEAK] = getKeySetting("keymap_sneak"); | ||||
| 	keybindings[KeyType::DIG] = getKeySetting("keymap_dig"); | ||||
| 	keybindings[KeyType::PLACE] = getKeySetting("keymap_place"); | ||||
| 
 | ||||
| void KeyCache::populate() | ||||
| { | ||||
| 	key[KeyType::FORWARD] = getKeySetting("keymap_forward"); | ||||
| 	key[KeyType::BACKWARD] = getKeySetting("keymap_backward"); | ||||
| 	key[KeyType::LEFT] = getKeySetting("keymap_left"); | ||||
| 	key[KeyType::RIGHT] = getKeySetting("keymap_right"); | ||||
| 	key[KeyType::JUMP] = getKeySetting("keymap_jump"); | ||||
| 	key[KeyType::AUX1] = getKeySetting("keymap_aux1"); | ||||
| 	key[KeyType::SNEAK] = getKeySetting("keymap_sneak"); | ||||
| 	key[KeyType::DIG] = getKeySetting("keymap_dig"); | ||||
| 	key[KeyType::PLACE] = getKeySetting("keymap_place"); | ||||
| 	keybindings[KeyType::ESC] = EscapeKey; | ||||
| 
 | ||||
| 	key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); | ||||
| 	keybindings[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); | ||||
| 
 | ||||
| 	key[KeyType::DROP] = getKeySetting("keymap_drop"); | ||||
| 	key[KeyType::INVENTORY] = getKeySetting("keymap_inventory"); | ||||
| 	key[KeyType::CHAT] = getKeySetting("keymap_chat"); | ||||
| 	key[KeyType::CMD] = getKeySetting("keymap_cmd"); | ||||
| 	key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local"); | ||||
| 	key[KeyType::CONSOLE] = getKeySetting("keymap_console"); | ||||
| 	key[KeyType::MINIMAP] = getKeySetting("keymap_minimap"); | ||||
| 	key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove"); | ||||
| 	key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove"); | ||||
| 	key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove"); | ||||
| 	key[KeyType::NOCLIP] = getKeySetting("keymap_noclip"); | ||||
| 	key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous"); | ||||
| 	key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next"); | ||||
| 	key[KeyType::MUTE] = getKeySetting("keymap_mute"); | ||||
| 	key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume"); | ||||
| 	key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume"); | ||||
| 	key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); | ||||
| 	key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); | ||||
| 	key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds"); | ||||
| 	key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); | ||||
| 	key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); | ||||
| 	key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog"); | ||||
| 	key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera"); | ||||
| 	key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug"); | ||||
| 	key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler"); | ||||
| 	key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode"); | ||||
| 	key[KeyType::INCREASE_VIEWING_RANGE] = | ||||
| 	keybindings[KeyType::DROP] = getKeySetting("keymap_drop"); | ||||
| 	keybindings[KeyType::INVENTORY] = getKeySetting("keymap_inventory"); | ||||
| 	keybindings[KeyType::CHAT] = getKeySetting("keymap_chat"); | ||||
| 	keybindings[KeyType::CMD] = getKeySetting("keymap_cmd"); | ||||
| 	keybindings[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local"); | ||||
| 	keybindings[KeyType::CONSOLE] = getKeySetting("keymap_console"); | ||||
| 	keybindings[KeyType::MINIMAP] = getKeySetting("keymap_minimap"); | ||||
| 	keybindings[KeyType::FREEMOVE] = getKeySetting("keymap_freemove"); | ||||
| 	keybindings[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove"); | ||||
| 	keybindings[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove"); | ||||
| 	keybindings[KeyType::NOCLIP] = getKeySetting("keymap_noclip"); | ||||
| 	keybindings[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous"); | ||||
| 	keybindings[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next"); | ||||
| 	keybindings[KeyType::MUTE] = getKeySetting("keymap_mute"); | ||||
| 	keybindings[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume"); | ||||
| 	keybindings[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume"); | ||||
| 	keybindings[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); | ||||
| 	keybindings[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); | ||||
| 	keybindings[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds"); | ||||
| 	keybindings[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); | ||||
| 	keybindings[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); | ||||
| 	keybindings[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog"); | ||||
| 	keybindings[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera"); | ||||
| 	keybindings[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug"); | ||||
| 	keybindings[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler"); | ||||
| 	keybindings[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode"); | ||||
| 	keybindings[KeyType::INCREASE_VIEWING_RANGE] = | ||||
| 			getKeySetting("keymap_increase_viewing_range_min"); | ||||
| 	key[KeyType::DECREASE_VIEWING_RANGE] = | ||||
| 	keybindings[KeyType::DECREASE_VIEWING_RANGE] = | ||||
| 			getKeySetting("keymap_decrease_viewing_range_min"); | ||||
| 	key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect"); | ||||
| 	key[KeyType::ZOOM] = getKeySetting("keymap_zoom"); | ||||
| 	keybindings[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect"); | ||||
| 	keybindings[KeyType::ZOOM] = getKeySetting("keymap_zoom"); | ||||
| 
 | ||||
| 	key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next"); | ||||
| 	key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev"); | ||||
| 	key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc"); | ||||
| 	key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec"); | ||||
| 	keybindings[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next"); | ||||
| 	keybindings[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev"); | ||||
| 	keybindings[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc"); | ||||
| 	keybindings[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec"); | ||||
| 
 | ||||
| 	for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) { | ||||
| 		std::string slot_key_name = "keymap_slot" + std::to_string(i + 1); | ||||
| 		key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str()); | ||||
| 		keybindings[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str()); | ||||
| 	} | ||||
| 
 | ||||
| 	if (handler) { | ||||
| 		// First clear all keys, then re-add the ones we listen for
 | ||||
| 		handler->dontListenForKeys(); | ||||
| 		for (auto k : key) { | ||||
| 			handler->listenForKey(k); | ||||
| 		} | ||||
| 		handler->listenForKey(EscapeKey); | ||||
| 	// First clear all keys, then re-add the ones we listen for
 | ||||
| 	keysListenedFor.clear(); | ||||
| 	for (int i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) { | ||||
| 		listenForKey(keybindings[i], static_cast<GameKeyType>(i)); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| bool MyEventReceiver::setKeyDown(KeyPress keyCode, bool is_down) | ||||
| { | ||||
| 	if (keysListenedFor.find(keyCode) == keysListenedFor.end()) // ignore irrelevant key input
 | ||||
| 		return false; | ||||
| 	auto action = keysListenedFor[keyCode]; | ||||
| 	if (is_down) { | ||||
| 		physicalKeyDown.insert(keyCode); | ||||
| 		setKeyDown(action, true); | ||||
| 	} else { | ||||
| 		physicalKeyDown.erase(keyCode); | ||||
| 		setKeyDown(action, false); | ||||
| 	} | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| void MyEventReceiver::setKeyDown(GameKeyType action, bool is_down) | ||||
| { | ||||
| 	if (is_down) { | ||||
| 		if (!IsKeyDown(action)) | ||||
| 			keyWasPressed.set(action); | ||||
| 		keyIsDown.set(action); | ||||
| 		keyWasDown.set(action); | ||||
| 	} else { | ||||
| 		if (IsKeyDown(action)) | ||||
| 			keyWasReleased.set(action); | ||||
| 		keyIsDown.reset(action); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| @@ -143,23 +166,8 @@ bool MyEventReceiver::OnEvent(const SEvent &event) | ||||
| 	// Remember whether each key is down or up
 | ||||
| 	if (event.EventType == irr::EET_KEY_INPUT_EVENT) { | ||||
| 		KeyPress keyCode(event.KeyInput); | ||||
| 		if (keyCode && keysListenedFor[keyCode]) { // ignore key input that is invalid or irrelevant for the game.
 | ||||
| 			if (event.KeyInput.PressedDown) { | ||||
| 				if (!IsKeyDown(keyCode)) | ||||
| 					keyWasPressed.set(keyCode); | ||||
| 
 | ||||
| 				keyIsDown.set(keyCode); | ||||
| 				keyWasDown.set(keyCode); | ||||
| 			} else { | ||||
| 				if (IsKeyDown(keyCode)) | ||||
| 					keyWasReleased.set(keyCode); | ||||
| 
 | ||||
| 				keyIsDown.unset(keyCode); | ||||
| 			} | ||||
| 
 | ||||
| 		if (setKeyDown(keyCode, event.KeyInput.PressedDown)) | ||||
| 			return true; | ||||
| 		} | ||||
| 
 | ||||
| 	} else if (g_touchcontrols && event.EventType == irr::EET_TOUCH_INPUT_EVENT) { | ||||
| 		// In case of touchcontrols, we have to handle different events
 | ||||
| 		g_touchcontrols->translateEvent(event); | ||||
| @@ -171,31 +179,22 @@ bool MyEventReceiver::OnEvent(const SEvent &event) | ||||
| 		// Handle mouse events
 | ||||
| 		switch (event.MouseInput.Event) { | ||||
| 		case EMIE_LMOUSE_PRESSED_DOWN: | ||||
| 			keyIsDown.set(LMBKey); | ||||
| 			keyWasDown.set(LMBKey); | ||||
| 			keyWasPressed.set(LMBKey); | ||||
| 			setKeyDown(LMBKey, true); | ||||
| 			break; | ||||
| 		case EMIE_MMOUSE_PRESSED_DOWN: | ||||
| 			keyIsDown.set(MMBKey); | ||||
| 			keyWasDown.set(MMBKey); | ||||
| 			keyWasPressed.set(MMBKey); | ||||
| 			setKeyDown(MMBKey, true); | ||||
| 			break; | ||||
| 		case EMIE_RMOUSE_PRESSED_DOWN: | ||||
| 			keyIsDown.set(RMBKey); | ||||
| 			keyWasDown.set(RMBKey); | ||||
| 			keyWasPressed.set(RMBKey); | ||||
| 			setKeyDown(RMBKey, true); | ||||
| 			break; | ||||
| 		case EMIE_LMOUSE_LEFT_UP: | ||||
| 			keyIsDown.unset(LMBKey); | ||||
| 			keyWasReleased.set(LMBKey); | ||||
| 			setKeyDown(LMBKey, false); | ||||
| 			break; | ||||
| 		case EMIE_MMOUSE_LEFT_UP: | ||||
| 			keyIsDown.unset(MMBKey); | ||||
| 			keyWasReleased.set(MMBKey); | ||||
| 			setKeyDown(MMBKey, false); | ||||
| 			break; | ||||
| 		case EMIE_RMOUSE_LEFT_UP: | ||||
| 			keyIsDown.unset(RMBKey); | ||||
| 			keyWasReleased.set(RMBKey); | ||||
| 			setKeyDown(RMBKey, false); | ||||
| 			break; | ||||
| 		case EMIE_MOUSE_WHEEL: | ||||
| 			mouse_wheel += event.MouseInput.Wheel; | ||||
| @@ -257,7 +256,7 @@ s32 RandomInputHandler::Rand(s32 min, s32 max) | ||||
| } | ||||
| 
 | ||||
| struct RandomInputHandlerSimData { | ||||
| 	std::string key; | ||||
| 	GameKeyType key; | ||||
| 	float counter; | ||||
| 	int time_max; | ||||
| }; | ||||
| @@ -265,19 +264,19 @@ struct RandomInputHandlerSimData { | ||||
| void RandomInputHandler::step(float dtime) | ||||
| { | ||||
| 	static RandomInputHandlerSimData rnd_data[] = { | ||||
| 		{ "keymap_jump", 0.0f, 40 }, | ||||
| 		{ "keymap_aux1", 0.0f, 40 }, | ||||
| 		{ "keymap_forward", 0.0f, 40 }, | ||||
| 		{ "keymap_left", 0.0f, 40 }, | ||||
| 		{ "keymap_dig", 0.0f, 30 }, | ||||
| 		{ "keymap_place", 0.0f, 15 } | ||||
| 		{ KeyType::JUMP, 0.0f, 40 }, | ||||
| 		{ KeyType::AUX1, 0.0f, 40 }, | ||||
| 		{ KeyType::FORWARD, 0.0f, 40 }, | ||||
| 		{ KeyType::LEFT, 0.0f, 40 }, | ||||
| 		{ KeyType::DIG, 0.0f, 30 }, | ||||
| 		{ KeyType::PLACE, 0.0f, 15 } | ||||
| 	}; | ||||
| 
 | ||||
| 	for (auto &i : rnd_data) { | ||||
| 		i.counter -= dtime; | ||||
| 		if (i.counter < 0.0) { | ||||
| 			i.counter = 0.1 * Rand(1, i.time_max); | ||||
| 			keydown.toggle(getKeySetting(i.key.c_str())); | ||||
| 			keydown.flip(i.key); | ||||
| 		} | ||||
| 	} | ||||
| 	{ | ||||
|   | ||||
| @@ -7,7 +7,10 @@ | ||||
| #include "irrlichttypes.h" | ||||
| #include "irr_v2d.h" | ||||
| #include "joystick_controller.h" | ||||
| #include <array> | ||||
| #include <list> | ||||
| #include <set> | ||||
| #include <unordered_map> | ||||
| #include "keycode.h" | ||||
| 
 | ||||
| class InputHandler; | ||||
| @@ -17,142 +20,32 @@ enum class PointerType { | ||||
| 	Touch, | ||||
| }; | ||||
| 
 | ||||
| /****************************************************************************
 | ||||
|  Fast key cache for main game loop | ||||
|  ****************************************************************************/ | ||||
| 
 | ||||
| /* This is faster than using getKeySetting with the tradeoff that functions
 | ||||
|  * using it must make sure that it's initialised before using it and there is | ||||
|  * no error handling (for example bounds checking). This is really intended for | ||||
|  * use only in the main running loop of the client (the_game()) where the faster | ||||
|  * (up to 10x faster) key lookup is an asset. Other parts of the codebase | ||||
|  * (e.g. formspecs) should continue using getKeySetting(). | ||||
|  */ | ||||
| struct KeyCache | ||||
| { | ||||
| 
 | ||||
| 	KeyCache() | ||||
| 	{ | ||||
| 		handler = NULL; | ||||
| 		populate(); | ||||
| 		populate_nonchanging(); | ||||
| 	} | ||||
| 
 | ||||
| 	void populate(); | ||||
| 
 | ||||
| 	// Keys that are not settings dependent
 | ||||
| 	void populate_nonchanging(); | ||||
| 
 | ||||
| 	KeyPress key[KeyType::INTERNAL_ENUM_COUNT]; | ||||
| 	InputHandler *handler; | ||||
| }; | ||||
| 
 | ||||
| class KeyList : private std::list<KeyPress> | ||||
| { | ||||
| 	typedef std::list<KeyPress> super; | ||||
| 	typedef super::iterator iterator; | ||||
| 	typedef super::const_iterator const_iterator; | ||||
| 
 | ||||
| 	virtual const_iterator find(KeyPress key) const | ||||
| 	{ | ||||
| 		const_iterator f(begin()); | ||||
| 		const_iterator e(end()); | ||||
| 
 | ||||
| 		while (f != e) { | ||||
| 			if (*f == key) | ||||
| 				return f; | ||||
| 
 | ||||
| 			++f; | ||||
| 		} | ||||
| 
 | ||||
| 		return e; | ||||
| 	} | ||||
| 
 | ||||
| 	virtual iterator find(KeyPress key) | ||||
| 	{ | ||||
| 		iterator f(begin()); | ||||
| 		iterator e(end()); | ||||
| 
 | ||||
| 		while (f != e) { | ||||
| 			if (*f == key) | ||||
| 				return f; | ||||
| 
 | ||||
| 			++f; | ||||
| 		} | ||||
| 
 | ||||
| 		return e; | ||||
| 	} | ||||
| 
 | ||||
| public: | ||||
| 	void clear() { super::clear(); } | ||||
| 
 | ||||
| 	void set(KeyPress key) | ||||
| 	{ | ||||
| 		if (find(key) == end()) | ||||
| 			push_back(key); | ||||
| 	} | ||||
| 
 | ||||
| 	void unset(KeyPress key) | ||||
| 	{ | ||||
| 		iterator p(find(key)); | ||||
| 
 | ||||
| 		if (p != end()) | ||||
| 			erase(p); | ||||
| 	} | ||||
| 
 | ||||
| 	void toggle(KeyPress key) | ||||
| 	{ | ||||
| 		iterator p(this->find(key)); | ||||
| 
 | ||||
| 		if (p != end()) | ||||
| 			erase(p); | ||||
| 		else | ||||
| 			push_back(key); | ||||
| 	} | ||||
| 
 | ||||
| 	void append(const KeyList &other) | ||||
| 	{ | ||||
| 		for (auto key : other) { | ||||
| 			set(key); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	bool operator[](KeyPress key) const { return find(key) != end(); } | ||||
| }; | ||||
| 
 | ||||
| class MyEventReceiver : public IEventReceiver | ||||
| { | ||||
| public: | ||||
| 	// This is the one method that we have to implement
 | ||||
| 	virtual bool OnEvent(const SEvent &event); | ||||
| 
 | ||||
| 	bool IsKeyDown(KeyPress keyCode) const { return keyIsDown[keyCode]; } | ||||
| 	bool IsKeyDown(GameKeyType key) const { return keyIsDown[key]; } | ||||
| 
 | ||||
| 	// Checks whether a key was down and resets the state
 | ||||
| 	bool WasKeyDown(KeyPress keyCode) | ||||
| 	bool WasKeyDown(GameKeyType key) | ||||
| 	{ | ||||
| 		bool b = keyWasDown[keyCode]; | ||||
| 		bool b = keyWasDown[key]; | ||||
| 		if (b) | ||||
| 			keyWasDown.unset(keyCode); | ||||
| 			keyWasDown.reset(key); | ||||
| 		return b; | ||||
| 	} | ||||
| 
 | ||||
| 	// Checks whether a key was just pressed. State will be cleared
 | ||||
| 	// in the subsequent iteration of Game::processPlayerInteraction
 | ||||
| 	bool WasKeyPressed(KeyPress keycode) const { return keyWasPressed[keycode]; } | ||||
| 	bool WasKeyPressed(GameKeyType key) const { return keyWasPressed[key]; } | ||||
| 
 | ||||
| 	// Checks whether a key was just released. State will be cleared
 | ||||
| 	// in the subsequent iteration of Game::processPlayerInteraction
 | ||||
| 	bool WasKeyReleased(KeyPress keycode) const { return keyWasReleased[keycode]; } | ||||
| 	bool WasKeyReleased(GameKeyType key) const { return keyWasReleased[key]; } | ||||
| 
 | ||||
| 	void listenForKey(KeyPress keyCode) | ||||
| 	{ | ||||
| 		keysListenedFor.set(keyCode); | ||||
| 	} | ||||
| 	void dontListenForKeys() | ||||
| 	{ | ||||
| 		keysListenedFor.clear(); | ||||
| 	} | ||||
| 	void reloadKeybindings(); | ||||
| 
 | ||||
| 	s32 getMouseWheel() | ||||
| 	{ | ||||
| @@ -163,28 +56,30 @@ public: | ||||
| 
 | ||||
| 	void clearInput() | ||||
| 	{ | ||||
| 		keyIsDown.clear(); | ||||
| 		keyWasDown.clear(); | ||||
| 		keyWasPressed.clear(); | ||||
| 		keyWasReleased.clear(); | ||||
| 		physicalKeyDown.clear(); | ||||
| 		keyIsDown.reset(); | ||||
| 		keyWasDown.reset(); | ||||
| 		keyWasPressed.reset(); | ||||
| 		keyWasReleased.reset(); | ||||
| 
 | ||||
| 		mouse_wheel = 0; | ||||
| 	} | ||||
| 
 | ||||
| 	void releaseAllKeys() | ||||
| 	{ | ||||
| 		keyWasReleased.append(keyIsDown); | ||||
| 		keyIsDown.clear(); | ||||
| 		physicalKeyDown.clear(); | ||||
| 		keyWasReleased |= keyIsDown; | ||||
| 		keyIsDown.reset(); | ||||
| 	} | ||||
| 
 | ||||
| 	void clearWasKeyPressed() | ||||
| 	{ | ||||
| 		keyWasPressed.clear(); | ||||
| 		keyWasPressed.reset(); | ||||
| 	} | ||||
| 
 | ||||
| 	void clearWasKeyReleased() | ||||
| 	{ | ||||
| 		keyWasReleased.clear(); | ||||
| 		keyWasReleased.reset(); | ||||
| 	} | ||||
| 
 | ||||
| 	JoystickController *joystick = nullptr; | ||||
| @@ -192,26 +87,41 @@ public: | ||||
| 	PointerType getLastPointerType() { return last_pointer_type; } | ||||
| 
 | ||||
| private: | ||||
| 	void listenForKey(KeyPress keyCode, GameKeyType action) | ||||
| 	{ | ||||
| 		if (keyCode) | ||||
| 			keysListenedFor[keyCode] = action; | ||||
| 	} | ||||
| 
 | ||||
| 	bool setKeyDown(KeyPress keyCode, bool is_down); | ||||
| 	void setKeyDown(GameKeyType action, bool is_down); | ||||
| 
 | ||||
| 	/* This is faster than using getKeySetting with the tradeoff that functions
 | ||||
| 	 * using it must make sure that it's initialised before using it and there is | ||||
| 	 * no error handling (for example bounds checking). This is useful here as the | ||||
| 	 * faster (up to 10x faster) key lookup is an asset. | ||||
| 	 */ | ||||
| 	std::array<KeyPress, KeyType::INTERNAL_ENUM_COUNT> keybindings; | ||||
| 
 | ||||
| 	s32 mouse_wheel = 0; | ||||
| 
 | ||||
| 	// The current state of physical keys.
 | ||||
| 	std::set<KeyPress> physicalKeyDown; | ||||
| 
 | ||||
| 	// The current state of keys
 | ||||
| 	KeyList keyIsDown; | ||||
| 	std::bitset<GameKeyType::INTERNAL_ENUM_COUNT> keyIsDown; | ||||
| 
 | ||||
| 	// Like keyIsDown but only reset when that key is read
 | ||||
| 	KeyList keyWasDown; | ||||
| 	std::bitset<GameKeyType::INTERNAL_ENUM_COUNT> keyWasDown; | ||||
| 
 | ||||
| 	// Whether a key has just been pressed
 | ||||
| 	KeyList keyWasPressed; | ||||
| 	std::bitset<GameKeyType::INTERNAL_ENUM_COUNT> keyWasPressed; | ||||
| 
 | ||||
| 	// Whether a key has just been released
 | ||||
| 	KeyList keyWasReleased; | ||||
| 	std::bitset<GameKeyType::INTERNAL_ENUM_COUNT> keyWasReleased; | ||||
| 
 | ||||
| 	// List of keys we listen for
 | ||||
| 	// TODO perhaps the type of this is not really
 | ||||
| 	// performant as KeyList is designed for few but
 | ||||
| 	// often changing keys, and keysListenedFor is expected
 | ||||
| 	// to change seldomly but contain lots of keys.
 | ||||
| 	KeyList keysListenedFor; | ||||
| 	std::unordered_map<KeyPress, GameKeyType> keysListenedFor; | ||||
| 
 | ||||
| 	// Intentionally not reset by clearInput/releaseAllKeys.
 | ||||
| 	bool fullscreen_is_down = false; | ||||
| @@ -222,12 +132,6 @@ private: | ||||
| class InputHandler | ||||
| { | ||||
| public: | ||||
| 	InputHandler() | ||||
| 	{ | ||||
| 		keycache.handler = this; | ||||
| 		keycache.populate(); | ||||
| 	} | ||||
| 
 | ||||
| 	virtual ~InputHandler() = default; | ||||
| 
 | ||||
| 	virtual bool isRandom() const | ||||
| @@ -247,8 +151,7 @@ public: | ||||
| 	virtual void clearWasKeyPressed() {} | ||||
| 	virtual void clearWasKeyReleased() {} | ||||
| 
 | ||||
| 	virtual void listenForKey(KeyPress keyCode) {} | ||||
| 	virtual void dontListenForKeys() {} | ||||
| 	virtual void reloadKeybindings() {} | ||||
| 
 | ||||
| 	virtual v2s32 getMousePos() = 0; | ||||
| 	virtual void setMousePos(s32 x, s32 y) = 0; | ||||
| @@ -261,7 +164,6 @@ public: | ||||
| 	virtual void releaseAllKeys() {} | ||||
| 
 | ||||
| 	JoystickController joystick; | ||||
| 	KeyCache keycache; | ||||
| }; | ||||
| 
 | ||||
| /*
 | ||||
| @@ -274,6 +176,7 @@ public: | ||||
| 	RealInputHandler(MyEventReceiver *receiver) : m_receiver(receiver) | ||||
| 	{ | ||||
| 		m_receiver->joystick = &joystick; | ||||
| 		m_receiver->reloadKeybindings(); | ||||
| 	} | ||||
| 
 | ||||
| 	virtual ~RealInputHandler() | ||||
| @@ -283,19 +186,19 @@ public: | ||||
| 
 | ||||
| 	virtual bool isKeyDown(GameKeyType k) | ||||
| 	{ | ||||
| 		return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k); | ||||
| 		return m_receiver->IsKeyDown(k) || joystick.isKeyDown(k); | ||||
| 	} | ||||
| 	virtual bool wasKeyDown(GameKeyType k) | ||||
| 	{ | ||||
| 		return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k); | ||||
| 		return m_receiver->WasKeyDown(k) || joystick.wasKeyDown(k); | ||||
| 	} | ||||
| 	virtual bool wasKeyPressed(GameKeyType k) | ||||
| 	{ | ||||
| 		return m_receiver->WasKeyPressed(keycache.key[k]) || joystick.wasKeyPressed(k); | ||||
| 		return m_receiver->WasKeyPressed(k) || joystick.wasKeyPressed(k); | ||||
| 	} | ||||
| 	virtual bool wasKeyReleased(GameKeyType k) | ||||
| 	{ | ||||
| 		return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k); | ||||
| 		return m_receiver->WasKeyReleased(k) || joystick.wasKeyReleased(k); | ||||
| 	} | ||||
| 
 | ||||
| 	virtual float getJoystickSpeed(); | ||||
| @@ -316,13 +219,9 @@ public: | ||||
| 		m_receiver->clearWasKeyReleased(); | ||||
| 	} | ||||
| 
 | ||||
| 	virtual void listenForKey(KeyPress keyCode) | ||||
| 	virtual void reloadKeybindings() | ||||
| 	{ | ||||
| 		m_receiver->listenForKey(keyCode); | ||||
| 	} | ||||
| 	virtual void dontListenForKeys() | ||||
| 	{ | ||||
| 		m_receiver->dontListenForKeys(); | ||||
| 		m_receiver->reloadKeybindings(); | ||||
| 	} | ||||
| 
 | ||||
| 	virtual v2s32 getMousePos(); | ||||
| @@ -360,7 +259,7 @@ public: | ||||
| 		return true; | ||||
| 	} | ||||
| 
 | ||||
| 	virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; } | ||||
| 	virtual bool isKeyDown(GameKeyType k) { return keydown[k]; } | ||||
| 	virtual bool wasKeyDown(GameKeyType k) { return false; } | ||||
| 	virtual bool wasKeyPressed(GameKeyType k) { return false; } | ||||
| 	virtual bool wasKeyReleased(GameKeyType k) { return false; } | ||||
| @@ -377,7 +276,7 @@ public: | ||||
| 	s32 Rand(s32 min, s32 max); | ||||
| 
 | ||||
| private: | ||||
| 	KeyList keydown; | ||||
| 	std::bitset<GameKeyType::INTERNAL_ENUM_COUNT> keydown; | ||||
| 	v2s32 mousepos; | ||||
| 	v2s32 mousespeed; | ||||
| 	float joystickSpeed; | ||||
|   | ||||
| @@ -49,6 +49,11 @@ public: | ||||
| 		return !(*this == o); | ||||
| 	} | ||||
| 
 | ||||
| 	// Used for e.g. std::set
 | ||||
| 	bool operator<(KeyPress o) const { | ||||
| 		return scancode < o.scancode; | ||||
| 	} | ||||
| 
 | ||||
| 	// Check whether the keypress is valid
 | ||||
| 	operator bool() const | ||||
| 	{ | ||||
| @@ -60,11 +65,22 @@ public: | ||||
| 	static KeyPress getSpecialKey(const std::string &name); | ||||
| 
 | ||||
| private: | ||||
| 	using value_type = std::variant<u32, irr::EKEY_CODE>; | ||||
| 	bool loadFromScancode(const std::string &name); | ||||
| 	void loadFromKey(irr::EKEY_CODE keycode, wchar_t keychar); | ||||
| 	std::string formatScancode() const; | ||||
| 
 | ||||
| 	std::variant<u32, irr::EKEY_CODE> scancode = irr::KEY_UNKNOWN; | ||||
| 	value_type scancode = irr::KEY_UNKNOWN; | ||||
| 
 | ||||
| 	friend std::hash<KeyPress>; | ||||
| }; | ||||
| 
 | ||||
| template <> | ||||
| struct std::hash<KeyPress> | ||||
| { | ||||
| 	size_t operator()(KeyPress kp) const noexcept { | ||||
| 		return std::hash<KeyPress::value_type>{}(kp.scancode); | ||||
| 	} | ||||
| }; | ||||
| 
 | ||||
| // Global defines for convenience
 | ||||
|   | ||||
		Reference in New Issue
	
	Block a user