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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "inventory.h"
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#include "util/serialize.h"
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#include "strfnd.h"
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#include "exceptions.h"
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// Check if input matches recipe
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// Takes recipe groups into account
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@@ -150,23 +151,6 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
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return success;
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}
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#if 0
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// This became useless when group support was added to shapeless recipes
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// Convert a list of item names to a multiset
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static std::multiset<std::string> craftMakeMultiset(const std::vector<std::string> &names)
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{
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std::multiset<std::string> set;
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for(std::vector<std::string>::const_iterator
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i = names.begin();
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i != names.end(); i++)
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{
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if(*i != "")
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set.insert(*i);
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}
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return set;
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}
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#endif
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// Removes 1 from each item stack
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static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
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{
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